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Game creation parameters!
    paladine - 2002-08-28 08:07   -   Online Cardgame System
I have just finished implementing game creation parameters. These are parameters that the client sets when creating a game. I have implemented a game score limit in hearts/euchre/spades as well as implementing the stick the dealer option in Euchre.
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Win32 client now has full querying capabilities
    paladine - 2002-08-26 20:00   -   Online Cardgame System
The Win32 client has been augmented to query the master server and then requery each individual server. It creates 8 threads (can be changed) to do the querying of each server. The client has also been changed so that it can automatically connect to a server via the command line.
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500 game!
    paladine - 2002-08-23 10:56   -   Online Cardgame System
Our newest developer, Joe, has been working hard to create a 500 implemention! 500 fans rejoice. Should be ready shortly.
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Master server capability
    paladine - 2002-08-23 10:53   -   Online Cardgame System
Individual servers can now publish their existence to a master server (don't worry, it's an option). The client can then query this master server for a list of active servers. Then the client can query each server for specific, connectionless information (number of clients, etc).
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Hearts, finally
    tam4 - 2002-01-29 22:27   -   Online Cardgame System
Hearts is fully working and in CVS. The AI was adapted from the hearts project at http://hearts.sourceforge.net -- also a neat project. The server is still running at perilith.com. Go try it out!
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Last updated: 11/27/2000
Ted Mielczarek