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Game creation parameters!
paladine - 2002-08-28 08:07 - Online Cardgame System I have just finished implementing game creation parameters. These are parameters that the client sets when creating a game. I have implemented a game score limit in hearts/euchre/spades as well as implementing the stick the dealer option in Euchre. Win32 client now has full querying capabilities paladine - 2002-08-26 20:00 - Online Cardgame System The Win32 client has been augmented to query the master server and then requery each individual server. It creates 8 threads (can be changed) to do the querying of each server. The client has also been changed so that it can automatically connect to a server via the command line. 500 game! paladine - 2002-08-23 10:56 - Online Cardgame System Our newest developer, Joe, has been working hard to create a 500 implemention! 500 fans rejoice. Should be ready shortly. Master server capability paladine - 2002-08-23 10:53 - Online Cardgame System Individual servers can now publish their existence to a master server (don't worry, it's an option). The client can then query this master server for a list of active servers. Then the client can query each server for specific, connectionless information (number of clients, etc). Hearts, finally tam4 - 2002-01-29 22:27 - Online Cardgame System Hearts is fully working and in CVS. The AI was adapted from the hearts project at http://hearts.sourceforge.net -- also a neat project. The server is still running at perilith.com. Go try it out! |
Last updated: 11/27/2000
Ted Mielczarek